Traffic System for Unity - Waypoint Car AI
A downloadable asset pack
Buy Now$3.99 USD or more
City traffic with no navmesh. Cars follow a graph of waypoints on two-way roads, turn at crossings and slow down when a car or the player is in front of them.
Features
- One-way waypoint links set the road direction
- Cars pick a destination and find a route (BFS)
- Smooth turns and braking with an overlap check
- Spawner with car count and random colors
- Waypoint gizmo arrows in the Scene view
Demo scene controls
- WASD move, Shift run, Space jump, Mouse orbit camera
- Stand in front of a car and it slows down
What's included
- Waypoint, CarAI, CarSpawner scripts
- Low-poly car prefab
- Town demo scene with roads and crossings
- Full C# source code with comments
- README with setup steps
- Original low-poly art made by us: use it in your games, commercial too
- Nunito font (SIL Open Font License)
Requirements
- Unity 6 (6000.3) or newer
- Universal Render Pipeline (URP)
- Input System package (included in new Unity 6 projects)
- Needed tags and layers are created automatically on import
Development status
This template is still in development and gets updates. Files are versioned: download the newest one.
- v0.2.0: new art and demo scene, new UI, bug fixes, simpler code, English docs
- v0.1.0: first release
Questions or requests? Leave a comment and we'll help.
| Published | 2 days ago |
| Status | In development |
| Category | Assets |
| Author | Imersa Studios |
| Tags | 3D, Asset Pack, cars, city, Driving, npc, source-code, traffic, traffic-system, Unity |
| Content | No generative AI was used |
Purchase
Buy Now$3.99 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:
Traffic System v0.2.0 - Unity 6 (source + demo) 2.1 MB



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