Save & Load System for Unity - JSON, PlayerPrefs & Checkpoints
A downloadable asset pack
Buy Now$3.99 USD or more
Save the player's progress and load it back. Collect coins, touch a checkpoint, change color on a platform, stop the game and press Play again: everything is restored.
Features
- One script reads and writes the save
- JSON file or PlayerPrefs, one checkbox
- Checkpoints, coins, color platforms and lava respawn
- Every change saves right away, R resets the save
- Third-person Rigidbody player with orbit camera, jump buffer and coyote time
Demo scene controls
- WASD move, Shift run, Space jump, Mouse orbit camera
- R reset the save
What's included
- SaveLoadController, Checkpoint, Coin, ColorPlatform, PlayerColor, LavaRespawn, FPSController scripts
- Demo level with a save kiosk
- Full C# source code with comments
- README with setup steps
- Original low-poly art made by us: use it in your games, commercial too
- Nunito font (SIL Open Font License)
Requirements
- Unity 6 (6000.3) or newer
- Universal Render Pipeline (URP)
- Input System package (included in new Unity 6 projects)
- Needed tags and layers are created automatically on import
Development status
This template is still in development and gets updates. Files are versioned: download the newest one.
- v0.2.0: new art and demo scene, new UI, bug fixes, simpler code, English docs
- v0.1.0: first release
Questions or requests? Leave a comment and we'll help.
| Published | 4 days ago |
| Status | In development |
| Category | Assets |
| Author | Imersa Studios |
| Tags | 3D, Asset Pack, checkpoint, json, save-and-load, save-load, save-system, serialization, source-code, Unity |
| Content | No generative AI was used |
Purchase
Buy Now$3.99 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:
Save & Load System v0.2.0 - Unity 6 (source + demo) 2.3 MB



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